Apple AR/VR Job | AR/VR Audio Experience Design & Prototyping Engineer

Job(岗位):

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2022-11-14

Summary(岗位介绍)

We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, Apple Watch, and Air Pods as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it!

Apple’s Technology Development Group group is looking for an Audio Experience & Prototyping Engineer to help prototype and define the future of interactive spatial audio UI and UX paradigms. This engineer will work closely with the acoustic design, audio software, product design, experience prototyping, and other teams to design and build rapid prototype and shipping interactive spatial audio experiences that will be used by Apple’s customers across the globe.

Qualifications(岗位要求)

Strong understanding of interactive spatial audio experiences & design aesthetics

Experience writing audio-centric applications and experiences using RealityKit, AVAudioEngine, Unity, Unreal Engine, FMOD, WWISE, or other equivalent interactive spatial audio platforms

Excellent communication skills and experience with executive presentations

Description(岗位职责)

Collaborating with Apple design teams on new audio technology explorations

Independently proposing & developing audio technology demos

Designing & mixing sound for interactive experiences

Writing iOS / macOS applications & frameworks to support technology demonstrations

Additional Requirements(额外要求)

Experience in the following strongly preferred:

Swift / Objective-C / C++

Interactive sound experience design in a tool such as Max/SuperCollider/PureData

Audio signal processing or machine learning for audio purposes

Professional experience in technical sound design for games or art installations

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